To: DC Comics Licensing Division
From: Kyle Mainway, project leader
Mainway Software Development, Inc.
Re: "DC ComBAT Fighting Game"
First of all, we'd once again like to thank you for agreeing to license
your characters for our fighting game. What young child hasn't read a
Batman comic book and wished that he could BE Batman? Now, making use
of the latest in computer modeling and 3DFX, children all over the world
will be able to play a DC Comic Book character and fight other heroes
and villains.
Well, we say "children" but the game is targeted for the teens, given
the amount of violence. But you know what we mean.
And technically this isn't the first DC Comics fighting game. The previous
attempt, "Justice League Task Force" for Nintendo and Genesis, was extremely
hard to control and fared poorly. We're confident that "DC ComBAT" will
catch on with the hard-core fighting game audience.
And, of course, kids can't play Batman as you wouldn't allow us
to license Batman. Or Superman or Aquaman or any of the
other characters recognizable by the general audience.
It's on this last matter that we are growing a bit concerned. When we
first made the tentative plans together to release a "Mortal Kombat/Virtua
Fighter"-type of 3-D rendered combat game utilizing DC Comics Superheroes,
we'd assumed (obviously incorrectly) that you were all for our using your
most famous characters. This may have been naivete on our part, for which
we apologize.
However, we must do something about the current status of the game, as
the current line-up has very little recognition with the general audience.
Furthermore, many of the permitted characters are limited in their abilities.
| Ambush Bug:
|
If you press Button A-B-X really fast, he'll
lob a bomb-wearing Cheeks the Toy Wonder at his enemy. Then he holds
a funeral for his sidekick. But that's the only move we've come up
with. Otherwise, he just schleps around, really. |
| Chemo:
|
Doesn't fit on the screen. Plus, he sends
a bad message about pollution. |
| Count Vertigo:
|
Visual assaults take up a lot of system
memory. PC players who don't have 3DFX chips will get their screen
screwed up. |
| Bouncing
Boy: |
Only does one thing. Press Button A, he bounces.
Press Button B, he bounces. We've come up with a "turbo bounce" and
a "death bounce", but we're not really satisfied with the results.
(Interesting aside: One of our alpha testers, Matthew, found
a way to kick any other character's butt using Bouncing Boy, which
looks hilarious.) |
| Elongated
Man: |
Of the limited bunch of characters you've
allowed us, this one is definitely visually impressive and should
offer some exciting moves. Only one problem: He's too hard to control!
Just a sample:
Button A: Kick from across screen
Button B: Make hand size of watermelon; throw 30 foot punch
Button X: Elongate neck, headbutt enemy
Button Y: Knee opponent in stomach using only elongated kneecap
Combination A-B: Stretch arm behind opponent, knock head from
behind
Combination B-A: Extends fingers with a "snik" like Wolverine;
rakes opponent's chest.
Combination A-B-X: Wrap opponent in arms like a boa constrictor
Combination A-B-Y: Popeye's "twisker sock"! Rotates arm fast
until it's wound up like a corkscrew, then unwind it until you knock
opponent in jaw at 100 miles-per-hour
Combination X-A-B: Grab opponent's head in one big hand; crush
like an egg
Down button-A: Duck; jab opponent in eyeballs with long fingers
Down button-B: Duck; extend leg across screen and between opponent's
feet; snap upward hard! (Male opponents only)
Up button-A: Extends legs; elongates out of opponent's reach
Up button-B: Exends head above opponent; forms noose with his
tongue; hangs opponent
Well, I guess you're getting the idea. It goes on and on. Our programmers
have come up with 482 different multi-button move combinations!
With so many options, the users can't memorize them all.
|
| Heckler:
|
Main gimmick is dressing up like a female
version of his opponent and going "yoo-hoo!" |
| Atom:
|
Shrinking really isn't an offensive capability,
is it? Plus, the user can't see his fighter. |
| Zatanna:
|
Trying to compose spells using a keypad
and
backwards
takes about ten minutes each. Our alpha testers have
gotten tendonitis. Could open us up to injury lawsuits. |
| Poison Ivy:
|
Given that her power is basically sex appeal,
it's a hard thing to control. For example:
Button A: Blow Kiss
Button B: Show Some Leg
Button X: Flip Hair
Button Y: Lean Over
Combination A-B-A: Shake Booty
None of this is really any good against someone like Lobo. Or even
the Heckler. |
|
| Black Canary:
|
Okay, this is our fault. We didn't realize
that the current version of Black Canary no longer has her Canary
Cry, which was going to be her big selling point. Plus, her current
costume doesn't have cleavage, which loses the appeal for our large
audience of "Tomb Raider" fans. |
| Awkwardman:
|
Rather self-explanatory. |
| Dr. Polaris:
|
Only good against the Metal Men and Steel.
And you won't let us use Steel. |
| Tin:
|
That group that protested Michael Palin's
stuttering in "A Fish Called Wanda" has threatened to boycott
the game if Tin is included. |
| Kanjar Ro:
|
Hits a gong that will freeze the other character,
and that's all he does. Way too boring! (NAACP has objected to making
your opponent a slave and chaining him to a slaveship.) |
| Adam Strange:
|
Keeps vanishing half-way through the match.
|
| Manga Khan:
|
What's with this guy? When he's not shouting
he tries to buy his opponent's stuff! |
| Clayface:
|
When we asked if we could get the rights
to use Clayface, we weren't really referring to the Boris Karloff
parody one. Throw us a bone, would you? |
| Shrapnel:
|
Visually pretty impressive, but again, really
only does the one thing. |
| Two-Face:
|
Has to flip coin before every action. This
runs down the match time. |
| Resurrection
Man: |
Energy bar never depletes enough to kill
this guy! Plus, we're finding it hard to define his powers. |
| Ventriloquist:
|
Doesn't do anything. His "Scarface"
dummy, on the other hand, can kick the crap out of half the combatants,
which actually looks pretty cool. |
| Clock King:
|
Keeps looking at how much time is left in
the round. |
| Rex the Wonder
Dog: |
I think there's a mistake. We were asking
to use G'nort. |
| Wing:
|
A sidekick? We can't even use the Crimson
Avenger? Come on! Work with us here! |
| Waverider:
|
His only ability is to see into the future.
So, you press button A and see your butt getting kicked 30 seconds
from now. Not very usefull, really! |
| Wild Dog:
|
He's kinda got a Duke Nukem ultraviolence
thing going, which is good. Unfortunately, the people doing the upcoming
"Freddy vs. Jason" videogame are threatening a lawsuit because of
the hockey mask. |
| Black Condor:
|
So, he flies around a lot. That's it? |
| Catwoman:
|
No complaints here! Our designers had been
using old artwork of her 1970s costume; glad you sent this art by
that Balent guy. We see that she's now given up cat burglary in favor
of shoplifting soccer balls in her costume. Wow! This could win back
the Tomb Raider fans. She's got a real Lara Croft "shot through the
back with a couple of missiles" thing going. Great! During the fight,
can we have bits of her costume rip in various calculated places like
in that poster? We're programming 18 hours a day and really don't
get out much, so we live for stuff like that. |
|
| Huntress:
|
Again, we were looking at the older, more
revealing costume. Without that, all we've got is a woman with a crossbow.
This character is really a member of the JLA? Also, the cross on the
costume has probably got to go. No one gets upset about video game
violence anymore, but if a single atheist parent should see a Catholic
character in the game we'll get sued for proselytizing. |
| The Seraph:
|
A guy with the staff of Moses and strength
of Hercules? See complaint for Huntress. |
| Lobo:
|
Great character on paper, but far too gruesome
in practice. We agreed that we didn't want this game to garner a "Mature"
rating. We'll probably have to pull this one for sure, although alpha
tester Matthew has written a high recommendation for leaving Lobo
in the game. He noted his fondness for some of the custom moves, such
as "this bomb tactic where the Main Man caves in Dr. Polaris' face
and then grabs that weird helmet of his and uses it to carve his belly
open!" and "the bitchin' deathblow where he grabs Elongated Man's
head in one hand and squeezes until his head is about the size of
an orange and his eyeballs go bouncing across the playing field" and
"if you press A-B-A really fast, he'll ask Zatanna for a date and
then, when she says no, he calls her an uptight wench and then twists
her neck around and uses her severed legs to beat her head in. That's
so cool!"
Matthew's comments are rather disturbing
which is good, as
this is our target audience.
|
We really wish you would relent on this and allow us to feature all the
big guns of the DC Universe. Those are really the multi-talented characters
that the comic book fans would like to use. I know you want to keep every
character who is even remotely marketable in reserve for their own video
games, but with all due respect, let's be realistic. I hate to be the
bearer of bad tidings, but no one is ever going to make a Green Arrow
video game.
Please get back to me on your decision.
Yours, respectfully,
Kyle Mainway.
is Editor-In-Chief of Fanzing.com. He is the world's biggest Elongated Man fan
and runs the only EM fan site.
He lives in Rochester, MN.
AIM: Fanzinger
ICQ: 70101007
Bill Wiist is a full-time
artist and freelance writer for the Courier-Journal in Louisville, KY. He HATES
gray walls and spends most of his time wishing he were on a beach.
has an 80-page project that he co-wrote and illustrated, called UNIVERSITY,
finished and being prepared for self-publication. He's also recently finished
drawing another project called FOG
for Hallucination Studios, an independent comics group. Kurt is back in school
at Southwest Missouri State University, working towards a degree in Graphic
Design so he can get out there and make the big bucks. But no matter how many
late nights he has to pull, he'll never give up his love of reading and creating
comic books. Kurt has also written and illustrated an 8-page story for our first
comic book, "Fanzing Presents:
Job Wanted", which can be purchased at Too Many Longboxes.com!
|