|
|||||||
| THIS ISSUE:
|
|||||||
Welcome to Brainstorm's Corner, a monthly springboard showcase. A springboard, basically a one-page prose summary of a comic book story, is the format used for submitting stories to companies such as DC Comics. In one page, a writer must describe the plot while also trying to make it as intriguing as possible. It's quite a challenge! Brainstorm's Corner gives YOU, the reader, the chance to critique the story before a writer sends it off to every editor at DC. So let Fanzing know would you pay to read this? If not, why not? |
|||||||
The Clockproposal (including sketches) by Kurt Belcher |
|||||||
Since first hearing about the Clock, I've felt it was such a great concept that the character HAD to be revived. There are so many inherent possibilities with the concept that there would be no lack of ideas for the comic. Because the character is such an unknown in a present day where Green Lantern and the Flash are about the most in-depth most readers get with Golden Age characters, I feel that the Clock is more or less a cipher. Especially because I'm using the grandson of the original Clock, I can build this character's personality, background, family dynamics, etc. from the ground up - much the same way that James Robinson did with Jack Knight in his STARMAN comic. Like Robinson, I love the ideas of those fictional cities and towns like Metropolis, Gotham City and Opal City - ones that might not exist on any legitimate map, but which exist in our mental geography. With those kinds of places to base our heroes, we can perhaps eventually get our readers to believe, "Maybe this city DOES exist somewhere - maybe there is a masked hero somewhere fighting crime, and we've just never heard about it.?". We can step back from the story from time to time and sort of fool ourselves into believing that somewhere, somehow, these stories actually happen, helping you blur the line between reality and fiction. Not many 'normal' people lived in Cloister during Silas Darkhawk's tenure as town elder. Later, a bright, shiny new Cloister emerged not far away from the original Cloister -- built by normal people for normal people. It didn't take long for this to become 'Cloister', while the weird little burg down the road became 'Old Cloister', or 'Old Town'. Cloister became a shining beacon of hope and promise, where people worked hard and lived good and blameless lives. They sent their riff-raff and castoffs down the road to Old Cloister, which, in this new century, quickly became a clearinghouse for every form of weirdness the world had to offer. Cloister became the home of the dynasty called the Clock in 1936, with
the emergence of the original hero to bear that name The original Clock (who was DA Brian O'Brien in his day job) operated for only eight years until he was killed in 1944, but not before having a daughter whom would grow up to marry the second Clock. The second hero was the son of the Golden Age hero called the King, who mostly took on the identity because he didn't want to be called 'the King' (Maybe he was an Elvis fan?). The daughter became the groovy heroine called Figment, and she and the new Clock worked side by side through the late '60s and early '70s. They were drawn to Old Cloister more than their predecessor, which became a center for the many counterculture movements of the era, and even fought alongside the premier heroic team of the time, the Justice Experience. They fought (literal) Black Panthers, solved in secret the assassinations of Martin Luther King and Robert Kennedy, foiled a murder at Woodstock, and even lent a helping hand to a few secret government groups like the CBI, Argent and the Danger Trail. The two eventually fell in love, married and had a son - settling down as much as hippies and heroes could. When the story starts, their son, an heir to two different heroic legacies, has only just decided to take on the identity of the Clock. The Brian Standish loves old cars, and even had the Gadgeteer make his 'Clockmobile'
a '40s sedan, only more streamlined, with a super-charged engine, and
made with modern sensibilities for the contemporary super-hero. Bloodhound
would often just be driving the Clock's 'Clockmobile', but would just
as often accompany him on jobs that the Clock knew he needed backup on. The concept of the Clock can generate any number of ideas - including
naming the first year's worth of stories 'The Clock Strikes', i.e. 'The
Clock Strikes One', 'The Clock Strikes Two', etc. etc. The year's worth
of stories wouldn't be a continuous twelve-part story, but rather mostly
several small stories that would wind up with some kind of pay-off story
at the end of the year. So, although he would be facing separate threats
in most of those first twelve issues, there would be running sub-plots
and some major connections between the stories told. The whole year would
build tension to some major story at the end of the year. After this would
come 'The Clock Strikes Thirteen', a weird story in which the Clock descends
in the secret, decadent and dangerously magical world of Old Cloister
to save his assistant, the Gadgeteer. 'Grandfather Clock' would tell a
few tales about the original Clock. 'Turning Back the Clock.' has stories
of everything from the The Mystery Mansion has been kept in good shape by a number of servants,
associates and other mysterious figures associated with Prince Ra-Man
or Mark Merlin. Just a few of these are: a mysterious giant Oriental woman
called the Dragon Lady; Maureen Merlin, niece of Mark Merlin - and a fair
mystic herself; and a number of servants from the other-dimensional world
that was Ra-Man's and Memakata's home. The Mansion and its attendant history,
including Silas Darkhawk and Prince Ra-Man, can also be used when magic
is a part of the story. Stories like, 'Whatever happened to Ra-Man's cat,
As was said, Old Cloister is a 'weirdness magnet', and has attracted something from just about every branch of the paranormal under the sun. Just the nature of this town has the potential for endless streams of ideas. The place has the usual fringe elements and 'refugees', but there are also other - things. Aliens that have been living there long enough to know Silas Darkhawk in the flesh, aliens left over from various invasions (including the big one from a few years back), and aliens that are just visiting. There are vampires, werewolves, mummies, patchwork monsters, and the typical 'classic monster' stuff, along with the attendant mad doctors. The town is also a haven for those affected by the 'Gene Bomb', much like the 'Underworld' Ostrander wrote about in HAWKMAN. The town has thousand-year-old robots; lost Atlantean artifacts hidden in the town by Darkhawk; ancient magicians; faceless killers; madness in a jar; bottled pirate ships with pirates dreaming of destruction; sleeping prophets; captive gods; sinister clowns; bigfoot; fairies; UFOs; etc. etc. etc. Concerning villains: There will be people the Clock has to deal with
on both sides of the tracks. In Cloister, all decisions concerning organized
crime trickle back to "Big Johnny" Caesar, the "boss of
bosses" of the Cloister mob. On the surface, Caesar is a stereotypical
Italian "family" man, but he harbors secrets deeper and darker
than most other career mobsters - things that don't necessarily concern
his work. His opposite The concept is too good and the possibilities too wide to let a great idea like the Clock go to waste. has an 80-page project that he co-wrote and illustrated, called UNIVERSITY, finished and being prepared for self-publication. He's also recently finished drawing another project called FOG for Hallucination Studios, an independent comics group. Kurt is back in school at Southwest Missouri State University, working towards a degree in Graphic Design so he can get out there and make the big bucks. But no matter how many late nights he has to pull, he'll never give up his love of reading and creating comic books. Kurt has also written and illustrated an 8-page story for our first comic book, "Fanzing Presents: Job Wanted", which can be purchased at Too Many Longboxes.com! |
|||||||
|
|||||||
All Characters are
DC Comics
This proposal is © 1999. Fanzing is not associated with DC Comics. All DC Comics characters, trademarks and images (where used) are DC Comics, Inc. DC characters are used here in fan art and fiction in accordance with their generous "fair use" policies. |
Fanzing site version 7.2 Updated 3/7/2007 |
||||||