THE MONSTER SOCIETY OF AMERICA
by Kurt Belcher
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In a small
shop in Salem, after years spent searching, a man with a heart both
black and cold found the object of his desire.
The man was dressed smartly, in a bow-tie and blue suit, white gloves, a top hat (looking slightly out of place among the rest of the browsers though most of them weren't dressed terribly different). He wore dark spectacles and carried a golden-handled cane.
On the shelf was a thick tome over a hundred years old. Although the shop owner was obviously ignorant of what he had on his hands, the book was one of the most dangerous writings in the history of civilization. It was from an edition created by a mad underground printer name Johannes Beimer in 1815, from a hand-transcribed copy smuggled out of the Bibliotheque Nationale in Paris.
The man had gotten hold of the book near the end of the last century, receiving the courier personally on the waterfront. He took the book and left the poor soul with a curse that would leave him dead within 24 hours.
He had planned for the better part of two decades before finally setting his plan in motion a plan that had been quashed by a brash young mystic named Doctor Richard Occult. The Elder God had been summoned, all ready to return to his rightful place as lord and ruler of his pitiful world before Occult had undone in a few moments what had been coming for countless millennia. So, the Elder God had been delayed but its coming was inevitable. Stalling it was the most that could be done. Occult himself would not interfere having been found dead in the gutters of a back alley in this very city, Boston, only a few months past. The small piece at the bottom of the newspaper's third page read that the coroner had ruled it some sort of brain malady. But he knew better.
In the streets on his way back to his townhouse, he opened the book to the title page like an expectant child on Christmas he couldn't wait to open his gift. He felt the magic pulsing just beneath the page's surface, just waiting to be unlocked and he held the key.
The title had only one word:
"Ah, my dear Wizard," he thought to himself, "this time we shall not fail."
So the story begins.
A master villain has found the means to summon en Elder Lord to the earthly plane giving him power beyond comprehension and unleashing a Hell beyond imagining upon mankind.
And there is only one force that can stop him.
A diverse band of supernatural outcasts called together by the power of one reclusive Baron Wayne. There has never been a time within living memory nor in local records when he and his dark fortress called Wayne Castle did not dwell in Gotham City. He is, as they say, an enigma, within a riddle, wrapped up in a mystery. Only his ghoulish manservant, Alfred Pennyworth, seems to know his secrets and he has never shared them with a soul.
On the urging of Kent Nelson, known in mystic circles as Dr. Fate, Wayne brings together his Monster Society. Fate himself is a rather minor conjurer, but does seem to possessive some true power. He stands firmly by his claim that he, and he alone, knows how to best their foe and stop his mad gambit for power.
Years ago, there had been an amazing youth from the fields of Kansas. His name was Clark Kent and he had captured the public's attention with amazing feats of superhuman power. After some prying by the press, his parents admitted not knowing the boy's true origin, having found him in a mysterious crashed rocket in a distant fallow field during a harsh winter blizzard. The Kent boy had kept the nation rapt until his novelty wore off, and the next big thing came along.
Not many knew what had become of the boy after his fame had disappeared. There were rumors that he had died after exposure to some alien mineral that was dug up from his ship's crash site. After the usual hasty country funeral, the Kent grave had been robbed, his body stolen away to God knows where. There were no more tales about the amazing Clark Kent.
But then the rumors of a superhuman monster had started, grotesque and stitched together like something out of Mary Shelley's imagination. The monster had apparently gone on a rampage, causing much damage and death before disappearing again as mysteriously as it burst on the scene.
Dr. Fate and Baron Wayne find the creature hiding in the wreckage of the Kent family farmhouse destroyed, and it's owners killed in a freak Kansas tornado not too far in the past. It's not hard for them to figure out that this resurrected monstrosity is the child from space who found and lost his fifteen minutes of fame.
The two manage to convince the freakish young man to help them.
In the laboratory of the mad scientist, Thaddeus Bodog Sivana, the two find the next member of their Monster Society. Her name had once been Diana, but she was now called simply the Bride. She was supposedly the Princess of an Island society of women in the Mediterranean one that still worshipped the Greek Gods and practiced the arts of war daily.
Upon arriving in America, she had been murdered by unknown forces, intent on stopping her from spreading her message of peace and goodwill to America. Her body had disappeared on its way back to her home, into unknown hands. Hands they now knew to belong to Dr. Sivana. Sivana had used his occult science to return Diana to a semblance of life, to be the Bride of the Creature that had been his pioneering effort in reanimation: Clark Kent.
Sivana refuses to release Diana into the hands of the two strangers, until Wayne has a private word with him after which he gladly agrees to let her go.
In sub-basement of the Smithsonian, Wayne and Fate find their next recruit in a somewhat disadvantaged state.
Pharoah Teth-Adam had been mummified over 2,500 years ago, during the Third Dynasty of Egypt. Adam had been the supernatural protector of the Empire, receiving his power directly from that of the Egyptian gods themselves a divine ruler in every sense of the word. But he had apparently gone mad with power, becoming a ruthless tyrant. Only the power of his ancient wizard, Shazam had been enough to stop him and allow him to be prematurely mummified.
With a few words of power, Dr. Fate raises the ancient king from his ages-long slumber, needing the powers at his disposal more than they fear his return to life.
The resurrected Teth-Adam agrees to Dr. Fate's request for help, and accompanies them back to Wayne Castle, to lay their plans for saving the world.
outcasts will drive back an ancient threat a power unknown
to or doubted by the world at large. Their nemesis in this plot,
the scheming Wizard, plans to summon the Elder God from ages lost
to antiquity, the mighty Yog-Sothoth, back to the plane that he
and his brothers once dominated.
All Characters are DC Comics
This proposal is © Kurt Belcher 1999.
Fanzing is not associated with DC Comics.
All DC Comics characters, trademarks and images (where used) are DC Comics, Inc.
DC characters are used here in fan art and fiction in accordance with their generous "fair use" policies.
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